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  WorldCraft - Tutorial Two - The WorldCraft Interface
 

In this part of the tutorial I be showing you the different dialogues you will come across in WorldCraft. First up... Texturing Dialogues.

Contents:

• Textures
   • Textures
   • Texture Browser
   • Replace Textures
   • Face Properties

Textures: - [Back to Contents]
The textures dialogue shows the current texture that you are working with and lets you select a new texture. The Current texture lists the last eight textures used, then continues with a list of the remaining textures.

Textures

Use the Texture group text box to view a different subset of textures. You will have a choice between viewing all textures, or viewing individual texture WAD3 files. [A WAD3 file is a file that contains a group of Half-life textures]. You can add or remove WAD3 files in the Textures Options dialogue.

Texture Browser: - [Back to Contents]
The Browse... button opens the texture browser, where you can select from all available textures [as dictated by the Texture group selection].

Texture Browser
Click for larger image

The Size scroll box allows you to set the displayed size of the textures. You can choose from 32x32, 64x64, 128x128, or 1:1 [full size].

The Filter box allows you to type in a string. Any texture that has that string as a part of its name will be displayed. You can specify more than one filter string. For example, if you specify the search string "sign 7", any texture with "sign" and "7" in its name will be displayed. Previous search strings can be accessed by clicking on the down arrow.

The Only used textures option will make the browser only display textures that have been used in your level. This will allow you to narrow your texture usage down and avoid using different textures for the same purpose. For games such as Half-Life, the textures are stored in the compiled maps. Eliminating similar textures will decrease the compiled map size. Less textures to load also means memory savings while playing the map in the game.

The Mark button will allow you to mark [select] all texture faces that contain the selected texture. You can then adjust those faces [for instance, you can make a global change to the textures or surface attributes of the selected faces]. This is best used in conjunction with the Face Properties dialogue. Which can be accessed by toggling the Texture Application mode on, either from the Map Tools Toolbar, or through the Tools menu. If the normal "Apply Textures" map tool is used, every face of a brush that has one face selected will have the new texture applied.

Replace Textures: - [Back to Contents]
The Replace button will bring up the Replace Textures dialogue. Available from both the texture browser, or through the Tools menu, this dialogue. Allows you to replace all textures of a certain type with a different texture.

Replace Textures

Find/Replace:
These text boxes and texture pictures show the texture to be found in the map, and the new, replacement texture. You can browse through the entire texture library to choose the "find" texture, the "replace" texture, or both.

Replace In:
The Replace In section lets you specify what should and shouldn't get replaced. You can replace everything, or only marked objects, and you can choose to include or exclude hidden objects.

Action:
This lets you choose which search-and-replace method you would like to use...

• Replace exact matches
• Replace partial matches
• Substitute partial matches - when this is enabled, you can search for a specific part of an entity name, and substitute that part with something else. For example, if you have a bunch of slime textures, ["slimedoor", "slimefloor", etc.] and you want to change them to "rustdoor", "rustfloor", etc., you can enable this, search for "slime" and replace with "rust".

[ ] Do not replace textures [mark solids found]
Use this feature to simply mark [select] faces containing the same texture, instead of replacing them with another texture. This is extremely useful if you would like to modify the texture attributes of every texture of a certain type, but don't want to select each one manually [while you are in the Face Properties dialogue.].

Face Properties: - [Back to Contents]
The Face Properties dialogue allows you to manipulate the texture properties of selected brush faces. There are a number of texture attributes available:

Face Properties

While in Texture Application Mode, you can select multiple faces of a brush by ctrl-clicking them, or you can select the entire brush by shift-clicking one of the brush faces.

Scale [X/Y]:
You can modify the scale of a texture to shrink or enlarge it. Numbers less than 1 shrink, and numbers greater than 1 enlarge. You can use negative values to mirror the texture in one or both planes.

Shift [X/Y]:
This simply allows you to shift the texture around in the X and/or Y planes.

The shift values are in relation to the grid settings. It can be extremely helpful to align a brush first to the grid, then move the brush to its intended location with Texture Lock enabled.

Rotation:
Rotation allows you to rotate the texture on a brush face.

Texture Group:
Select the texture group you want to use.

Hide Mask:
If this button is toggled on, the selected brush face[s] will not appear as selected [with a reddish hue]. This may make it easier to perform some texture manipulations.

Mode: Lift+Select:
This lets you select what feature you want the left mouse button to be. The available options are Lift+Select, Lift, Select, Apply [texture only], Apply [texture + values].

Move on to the Filter Control dialogue.


 
© 1999-2000 Design & Graphics to Kyle Milnes.